A module is a single unit of code distribution—a framework or application that is built and shipped as a single unit and that can be imported by another module with Swift’s import keyword.
Each build target (such as an app bundle or framework) in Xcode is treated as a separate module in Swift. If you group together aspects of your app’s code as a stand-alone framework—perhaps to encapsulate and reuse that code across multiple applications—then everything you define within that framework will be part of a separate module when it’s imported and used within an app, or when it’s used within another framework.
As the docs indicate, the module is an application or a framework (library). If you create a project with classes A and B, they are part of the same module. Any other class in the same project can inherit from those classes. If you however import that project to another project, classes from that another project won’t be able to subclass A nor B. For that you would have to add open indicator before their declarations.
Basically, if you work on a single app then you are working in one single module and unless declared as private or fileprivate, the classes can subclass each other.
modulePod classInstaller classAnalyzer defdetermine_build_type(spec, target_definition_build_type) if target_definition_build_type.framework? # 过滤掉只能动态库方式的framework,或者不确定的framework dynamic_frameworks = ['xxxxx'] if !dynamic_frameworks.include?(spec.root.name) returnBuildType.static_framework end root_spec = spec.root root_spec.static_framework ? BuildType.static_framework : target_definition_build_type else BuildType.static_library end end end end end
在 Podfile 的最上面,引入该文件
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require_relative 'patch_static_framework'
这样 patch 就会在 pod install 的时候生效,我们就不需要改每个 Pod 的 Podspec 就可以实现每个 Pod 都是 static_framework。
Download the latest version of unc0ver from above.
Drag the IPA file into the Impactor window.
Enter your Apple ID and password (requires developer account). (Note: If you are using two factor authentication, generate an app specific password, and use that here.)
On your iOS device, open Settings → General → Device Management and tap on your Apple ID.
fastlane is the easiest way to automate beta deployments and releases for your iOS and Android apps. 🚀 It handles all tedious tasks, like generating screenshots, dealing with code signing, and releasing your application.
assets_path = '${TARGET_BUILD_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/Assets.car' if build_phase.present? && build_phase.input_paths.include?(assets_path) == false build_phase.input_paths.push(assets_path) end end
This attribute allows to define the name and the file of the resource bundles which should be built for the Pod. They are specified as a hash where the keys represent the name of the bundles and the values the file patterns that they should include.
For building the Pod as a static library, we strongly recommend library developers to adopt resource bundles as there can be name collisions using the resources attribute.
The names of the bundles should at least include the name of the Pod to minimise the chance of name collisions.
To provide different resources per platform namespaced bundles must be used.
A list of resources that should be copied into the target bundle.
For building the Pod as a static library, we strongly recommend library developers to adopt resource bundles as there can be name collisions using the resources attribute. Moreover, resources specified with this attribute are copied directly to the client target and therefore they are not optimised by Xcode.